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SunMoonFX

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A member registered Oct 27, 2021

Recent community posts

Well sounds like they're upset the limitations prevent them from getting any bigger. After all they could be so much bigger, but they're stuck at just plain infinity. Doesn't help that there's other universes worth of foxes who could be growing as well...

PC fox: takes time and effort but eventually results in mass infinite fox growth as you go from one fox to another

Mobile fox: even just walking into Bwom results in the entire fox population instantly outgrowing everything without any warning

I managed to 100% the game, wooo! I love all the details in the game, and the collectibles are really fun to get! The final level is tough as all get out but after roughly 150 lives I managed to get through. Tip for grinding lives: Go to the first underground segment, go to the right, and get up the wall. Three lives will be there waiting. Then pause and reset the level. You will keep the collected lives and be able to get more. This is probably what got me through the last level.

Great work on the game, and I'm happy to see a Little Runmo game! Really cool!

Good luck to everyone who plans to do the same!

Gonna be honest: this game reminds me a LOT of BOXBOY! and the other games in that series. I loved those games so this one was pretty fun!

Definitely confusing, but made it through eventually! 44% completion, managed to make it with probably less than I should have had. 14 limit and the four main upgrade parts.

Thanks for the fun game!

Just updated and I can no longer access the game- tried reinstalling, deleting the folder, everything- either it opens the folder or it opens a black screen with a defunct Fullscreen button. Can you try and fix this, or make a way to access 0.4.0 again so that we can still play on that version during the wait?

If you re-open the game after doing Game Is Win there will be a star which has "Thanks for playing" underneath it. That isn't usually there- it only appears after making Game Is Win.

I realized that upon having gone back to the original. I feel partially like a moron, but I had never gone much into custom levels.  I wish it did more that just... unexist objects. But eh- I guess it makes sense.

...Baba Is You DLC Xtreme Update when

*sees Baba Is You Extreme* "eh might try it out, probably just a little fangame"

*sees the dev* "okay nevermind this is definitely worth a shot."

This comment/review has spoilers for some of the mechanics within the game, as well as functions only accessible after completing the game. Tread with caution.

I'll be honest. This is a very amusing little spin-off game with some amusing bonuses not seen in Baba Is You. The new Boom and Link words are interesting and could have merit in other ways (maybe using Boom to knock another word into place, or knock others away), but they don't see much use aside from this. Boom is even only in one level as a joke- even though it has potential.

Regardless, seeing as this is from the Baba Is You dev themselves, there is a possibility of not only extensions of this, but potentially adding it as a sort of mini bonus gamemode for the original Baba Is You. And the two BIY-XT exclusive words may be given some function in Baba Is You- Boom may cause all nearby words or objects to be pushed back in their respective directions. (Not sure how Link would function in the original game though.)

Either way, this is an amazing little spin-off, and I would love to at least see a level creator for this spin-off, if not a sort of larger release once the worst of the issues are dealt with. I think that this game's difficult movement is actually balanced out by the fact that you can actually retrieve words from corners and walls, unlike the original. By slamming yourself into them, you can sometimes dislodge the words, and eventually pull them away from their normal resting space. This can result in some of the levels being made a bit easier to manipulate, if you take the time to do so. 

On top of this, the level featuring Boom even makes this fact clear, as sometimes when the Wall Is Boom trap triggers, the Baba Is You sentence- which shouldn't be able to move, being in the corner of the level- can sometimes be deactivated, and always shifts a good amount. As such, it shows that it is possible to move words from corners and walls in this variation.



*SPOILERS FOR THE ENDING OF THE GAME*

Once you beat the tenth level, you're greeted by a final 'level' which is home to the only appearance of the Game word. It's tricky to maneuver here, as you can initially trigger Game Is Defeat by accident, as the sentence may activate even with small gaps between the letters- instantly closing the game. But if you can maneuver it right, this level is home to a number of creative, amusing bits the devs snuck in.

The first one of note is when you begin to experiment with the Game word. Some combinations break the game (literally), such as using Game Is Baba (or any other equivalent). This will cause a short delay before the game closes outright.

However, the next interesting thing is when you flip that idea and attempt Baba Is Game (or a similar equivalent). Upon doing so, the object in question will turn into the icon of the game, akin to the icon you would see on your desktop for the game. Sadly this icon has no interactions, as moving an object tagged as You onto it simply moves the object underneath, and clicking it with the mouse cursor has no effect either. It is a nice touch though.

After this, you have three more words to play around with in the area...

First is Link. Sadly it has no interactions with Game, as connecting it and another word with Link does absolutely nothing.

Creating Game Is You is quite amusing. Since this game has no full-screen mode, it makes use of that- and thus, since Game Is You, moving the arrow keys now moves the game window around your screen according to what keys are pressed.

The final interaction is Game Is Win. But that's something I'll leave for you to discover. ;)

*END OF SPOILERS*

All things said, this game is a sort of additional gem on the already-massive crown of Baba Is You, taking the original formula and tweaking it just enough to where it's fun, amusing, and the perfect balance of the classic Baba Is You formula and the hilarious Jelly Mario aspect. It's a great bonus for those who enjoy the game-breaking aspects of Baba Is You and also like the strange physics of Jelly Mario. The only downside is the interactions between Key Is Fall and Rock Is Push in level 7...

My rating is 9/10. The only thing I don't like is that level 7 jank. If that gets fixed, it's straight to a perfect 10. And if more gets added, whether here or in Baba Is You... well, I'll figure out how to deal with that if it does happen.

(1 edit)

Okay this is absolutely amazing. I can't wait to see how this will work- things like buffering making your character stay in place while other stuff moves (kinda like the skipping but where the character can still be affected by certain things), the 'video' quality either making slopes into stairs- or making what appears to be walls into background objects... maybe even annotations that only appear when starting from a certain point but not backwards... there's lots of possibilities. Maybe even using captions as a platform for certain segments or changing the size of the video window to reveal things below the boundaries of the regular video. There's a ton of potential here and I hope we get to see it if there's more of this post-Kickstarter. I love the idea and I can't wait to see how it goes!

Good luck on everything here and I hope to see this game come to fruition!

And also I know you don't want the quality to be a gimmick. But I think it would make for amazing puzzles, as long as you can access them outside of the settings and have it only affect the 'video' and not the character or anything outside of the level.